Esports Market Size, Share, & Growth Report
Esports Market
Esports Market is predicted to
expand at a promising rate over the forecast period, owing to rapid
digitalization and lower cost of sophisticated gaming technology.
Rising
number of gamers, expansion across gaming sector, and growing number of
tournaments with lucrative prizes are some of the major factors driving the Esports market size. Intensified investment by leading players including Coca
Cola, Adidas, and BMW to sponsor a vast audience base and growing penetration
of online smartphone and video gaming will further fuel the esports market
growth.
In addition, universities and colleges have developed Esports programs to
inculcate skills in professionals which will pave the way for market.
Sponsorships segment is
projected to grow at a higher CAGR over the forecast period. Sponsorships help
different brand to reach their target customers directly using online and
offline mediums such as booths, posters, and video-displays. Thus, several
leading brands like Nvidia Corporation are investing in sponsorship deals with
esports teams to expand their eSports market share.
Asia-Pacific is estimated to
hold a larger share over the forecast period, owing to the government support,
increasing internet penetration, and rising sports events in Japan, China, and
South Korea. Also, as per the esports market research, a huge population
base in the region has contributed to a large number of mobile subscribers for
esports, driving the market size.
Leading players operating in
the market include Modern Times Group, CJ Corporation, Blizzard Entertainment,
Inc., Valve Corporation, Nintendo, Electronic Arts, Faceit, Gfinity, Rovio
Entertainment, and Riot Games, Inc., among others.
Key Developments:
In 2020, Riot Games, Inc.
declared their upcoming League of Legends All-Star 2020 events where fans voted
for their favorite teams. This tournament was streamed live on the Riot Game
Twitch.
Esports
Market Segmentation:
Esports
Market by Revenue Stream
·
Sponsorships
·
Advertising
·
Media Rights
·
Game Publisher Fees
·
Merchandise & Tickets
Esports
Market by Age Group
·
Below 15
·
16 – 35
·
Above 35
Esports
Market by Region:
·
Asia Pacific
o
China
o
Japan
o
India
o
Rest of APAC
·
North America
o
United States of America
o
Canada
·
Europe
o
United Kingdom
o
Germany
o
France
o
Spain
o
Rest of Europe
·
RoW
o
Brazil
o
South Africa
o
Saudi Arabia
o
UAE
About GMI
Research
GMI Research is a market research and consulting firm which
provides market insights and intelligence across 12 major sectors helping our
clients in making effective investment and business decisions.
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